![]() Gummelt started Ultimate Quake with the goal of making it a simple compilation modification. Ultimate Quake therefore is a large-scale attempt to fix these issues, plus include new Weapon modes for almost every Weapon, and a full-fledged magic system. The look and feel was right, but the game was sorely lacking in regards to interesting resources or the ability to duck. Primarily, in his opinion, this was due to a general lack of details. When Duke Nukem 3D came out, Gummelt enjoyed it, and he felt that Quake had a more disappointing release. ![]() ![]() It took him around three weeks to design this modification and was the first project done by Gummelt for Quake. Ultimate Quake is a modification for Quake made by Michael Gummelt on September 29, 1996.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |